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pShowIPS..............................Ti-GpHitSounds ...........................Ti-DpDemo Requests........................Ti-CpAnnouncerLevel ......................Ri|pMax Trace............................Si]%pTeam Beacons.........................Ti-[%pMin Mouse Y..........................Ui{pKick Speed Hack......................Ti-S%pReport Messages......................Ti-Q%pAuto Taunts..........................Ti-Z%pAntiTimer............................Ti-P%pStat Link............................Ti-wpAuto Record Tourney..................Ti-J%pKick MinY............................Ti-I%pNo Overtime..........................Ti-H%-Ci-}-Bi-Z%-Ti-Q%-Fi-J%-Ri-C-Ui-I%-Ii-F-Ji-S%pCTF.....:T-w pTDM.....:T-x pDM......:T-~ *******************************************d H5Qn-w (-x (ua/!c -w '\.1u\-`Ba~>'a/!d a/![-x 'g._g-`Ba~>'a/!f a/![a/!X-~ 'i.Li-`Ba~>'za/![a/!SXpppppV~V..unr?game=EUT_1G.SmartCTFGame?mutator=i(Level Restart to Authorized CTF Gametype!I 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I!^ -B :>:$! fx  >@$ `>!2@  I!w -B :>:$! fx  >@$ `>!2@ n w`*`a/!`hP6_hM6_hMx I!A -B :>:$! fx  >@$ `>!8@l I!Bl -Bl :>:$! fx  >@$ `>!8@  w`*`a/!khG6^hM6^hMxU I!hU -BU :>:$! fx  >@$ `>!9@ I!i -B :>:$! fx  >@$ `>!9@ x w`*`a/!rv I!yv -Bv :>:$! fx  >@$ `>!=@ #w`*`a/!q!I!4!-B!:>:$! fx  >@$ `>!4@  f$K6KF kr.* -{#'g.A$K%K,EgpKEYNAME SK{EKgpKEYBINDING E|KShowStats-l$'^ Kg$~^ AMOUSEYg$AA~^ SPEED=A^ ^ A,A~^ SPEED=|w*`L^ U`!Pr*..`L^ K9-l$gSet Input F3 ShowStatsgShowStats bound to F3 "E3^6z '>r^*&z^^E3  S6y,yy?,df$D?D3yf$ T6MwכZM%}M,MMMM MMM!!!!!!!!!!!!!!! CALC END STATSM%(M, wM*DMDMj$?Mi$j$?,<{Mi$?,<W ,W %{?W yW W D{W M W W W MM%M,MMM MMMM/[ Xw[ *A[ a/!-[ a/!Aw[ *"{[ Player[ Aw*-w8stat_playeraccuracySSl?weap_accuracyEnforcerSR6lnDweap_accuracyGES Bio RifleSR6QnBweap_accuracyShock RifleSR6On=weap_accuracyRipperSR6Mp@weap_accuracyPulse GunSR6Np>weap_accuracyMinigunSR6KpBweap_accuracyFlak CannonSR6GDFweap_accuracyRocket LauncherSR6DDCweap_accuracySniper RifleSR6CDKweap_accuracyEnhanced Shock RifleSR6BD:weap_hitcountEnforcerSSg?weap_hitcountGES Bio RifleSSe=weap_hitcountShock RifleSS}8weap_hitcountRipperSSc;weap_hitcountPulse GunSSd9weap_hitcountMinigunSSb=weap_hitcountFlak CannonSSTAweap_hitcountRocket LauncherSSP>weap_hitcountSniper RifleSSGFweap_hitcountEnhanced Shock RifleSSa 9weap_damagegivenEnforcerSS6hM>weap_damagegivenGES Bio RifleSS6gM<weap_damagegivenShock RifleSS6eM7weap_damagegivenRipperSS6dM:weap_damagegivenPulse GunSS6bM8weap_damagegivenMinigunSS6cM<weap_damagegivenFlak CannonSS6`M@weap_damagegivenRocket LauncherSS6_M=weap_damagegivenSniper RifleSS6^MEweap_damagegivenEnhanced Shock RifleSS6\M[weap_shotcountEnforcerSS<6lng`weap_shotcountGES Bio RifleSS<6Qne^weap_shotcountShock RifleSS<6On}Yweap_shotcountRipperSS<6Mpc\weap_shotcountPulse GunSS<6NpdZweap_shotcountMinigunSS<6Kpb^weap_shotcountFlak CannonSS<6GDTbweap_shotcountRocket LauncherSS<6DDP_weap_shotcountSniper RifleSS<6CDGgweap_shotcountEnhanced Shock RifleSS<6BDa [ [  U6DLO.vDvZD?D?vV?vVvR?,d%,d, vl, D?,2?:6[ vt,d?:6i vt,d?:6f vt,d?:v(k ,d?:6}v,, ?:6|v,, ?:6{v,, ?:6zv,, WD W6b cx` rb * -k$->::$--b --k$b Kppppppb  , game, bEnhancedSprees, T-Ub Mppppppb  , game, bEnhancedMessages, T-W b Fppppppb  , game, bHitSounds, T-Db Hppppppb  , game, bDemoRequest, T-C A@]6V6[gCAAppA\bEnhancedSprees\T-UAppA\bEnhancedMessages\T-W AppA\bShowIPS\T-GAppA\bLogMods\T-FAppA\bCheckDefaults\T-}AppA\HitSounds\T-DAppA\DemoRequest\T-CAppA\AnnouncerLevel\R|A oP6kLC 8k?k?ck??D=k Doo>oL>k?&?,ok?,?,oA kBk>?kA ?kA k$kb&?,t$,crc*c@k&acA A BBk$k+]kh?kA ?, +g?kA ?, +d+-`  -Ck&at$A A BBk-'k X6\6k_6xy$5o-P%6Fxno:o&Orx*'ox FnV,,7U,(,dr$Vq$Up$,(,dR,,n$Rna/!en?Vna/!\n?Una/!\w%w:_{n wN%n?r$w5na/!Zn?q$na/!Sn?p$na/!En?R)na/!fn?n$TFxno:o&mrx*'x Fn ^a6C3W.HC3O%s$:6lHn:6QHn:6OHn:6KHp:6NHp:6MHp:6DHD:6GHD:6CHD:6BHDw:6lHn%O:6QHn%O:6OHn%O:6KHp%O:6NHp%O::6MHp%Oa:6DHD%O:6GHD%O:6CHD%O:6BHD%OHls$O q d6eQ0z.q eq, q,  q, q, q, q, q ,q%6[ q t , q&6i q t ,q,6f q t 2,q,6t q m ],q,6v q m ,q,6B q mw*Wpppppp , spree, spree_wks, Sq  @ xw@ *-U% (J& (K, (, (M, (N@ a/!@ + qea@ a/!@ a/! q, ^qe**.@  O''@ @ . 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N9! z2.Cu$A3x$uXuu$?,0>ZJC??,2@?,? +]Y!!/apppXSDY.SD?, Y?, DYUJC?@?,? 5appppR: SDX.SD?, X?, DXz$ ri6ABUw.3-G 'D-G (ASwA*wA*Z A<Aa/!-Aa/!<wA*"{APlayerZ xAZ VAZ RAA?}}DAR!ANAa/!-zZ l r.Arr~r:Z l rLAA%Z { AA%Z { %Z P%oA<wo*%o-Z PoooAAX% -G%-H%gtimelimit h6f6k6o6jF7s.Jwt*Jt-jitA wA *A iwA *YA tij-D+:A (P &.A  ]'jitA  g@@Q6cJQc~2K#}2|29wK#c c  ' !j6@{2y2z :y2{2  @7O^z`.GrO rO*?&)wO* w* wOOgOv$6xv$[$6ig[?,6xg[:6xg[,w*Wpppppp , spree, spree_meg, Sg:6xg[,6}g,:6xg[,6|g,:6xg[,6{g,w*Wpppppp , spree, spree_lud, Sg:6xg[,6zg,w*Vpppppp , spree, spree_hs, Sg:6xg[:| '#:6xg[O**$6ig[?,6xg[$6ig[O--O?& O?, -S-W Five Frags Left(Oa/!Oa/!-S'O?, -T-W Four Frags Left(Oa/!Oa/!-T'O?, -V-W Three Frags Left(Oa/!Oa/!-V'O?, -W-W Two Frags Left(Oa/!Oa/!-W')O?& -X-W One Frag Left(!Oa/!Oa/!-X'- wO wO*-?&^O Cr6b6x2P+ r*(F 6F{$F9 c%jaw2v2{$F'w.j*.j-.j@@wj*lx2j(' r*-(' w6jp6A7pv6y6s6|6l( }6~6 {6|$bxBt2%|$b(b(:~>v|$b(b(:~> E7stWO.rs*C !_ C !` C !F C !I C !sWC  ws* wW*VwsWC !w C !^Cn:Cn,Cn$Qw*flak_monkeySCSm.s + ^,ps Is A FlakMonkey!!!!(C(_sa/!sa/!.s  G''VC !iC(H V:C(H ,w*head_hunterSCSm.s + ^, C(H $ps Is A HeadHunter!!!!(C(k Vsa/!sa/!.s  Hsa/!sa/!psa/!DC !]WCm:Cm,Cm$Xw*combo_whoreSCSm.s + ^,ps Is A ComboWhore!!!!(C(]sa/!sa/!.s  I''mwW* ws*XW, W,-}'s$W,W,-}'s$W,W,-}'s$ W,W,-}'s$1W,-}'s$mW,W, -}'s$sWC  C76`pDC``ap~$: zC%qz`a@%zC%w`?,qz?,`w?A%b`%wq`a~$`w?A%b`&`a@%``` @n6tJE{trq2o2n2\wt*tarJ# @ytarJ# @ !F7r2HNr2s2 H7pNE7p.p7i%7(P $7g%7e%7}%7d%7c%7b%7T%7P%7G%7a %7P%7V%7R%7l 7d7{ %6[ 7t$6i 7t$6f 7t$6t 7m$6v 7m$6B 7m$6l7n$6Q7n$6O7n$6N7p$6M7p$6K7p$6G7D$6D7D$6C7D$6B7D$7n$7m$7(k $7(]$7(_$7(H $6x7[$6i7[6}7,$6|7,$6{7,$6z7,$7l%7Z%6h7M%6g7M%6e7M%6b7M%6d7M%6c7M%6`7M%6_7M%6^7M%6\7M%7K$pR!}% I7G7xNEQ L7IS^Cq-(qqcqKqPIwI*q {IIIjqQ cqqqm "uB7cDc(caTESTm2E%::s.ccws*pcSsD?Dc??E%' O7J7.le< NQ-U Y G_ I` Ja Kb Qc ^d ee ff-U ::$a Su%_$/ a0 D%XWu,uN%D% u_10y&/ a0 K%wK%*yD @10-X(-W(-V(-T(-S( -wqa p wq*CTF Stat Link Created:Vq!KS m2l2@R72Q-.-t-G-p-a1d?]%-H*-[%db1`c1Td1Se1Rf1Qg1Ph1Oj1Bl1{n1vp1mr1ls1kt1ju1iv1fx1dy1U{1R|1N@2LC2II2-P-K2}%2%2,(2i%2(P $2g%2e%2}%2d%2c%2b%2T%2P%2G%2a %2P%2V%2R%2l 2d2{ %6[ 2t$6i 2t$6f 2t$6t 2m$6v 2m$6B 2m$6l2n$6Q2n$6O2n$6N2p$6M2p$6K2p$6G2D$6D2D$6C2D$6B2D$2n$2m$2(k $2(]$2(_$2(H $6x2[$6i2[6}2,$6|2,$6{2,$6z2,$2l%2Z%6h2M%6g2M%6e2M%6b2M%6d2M%6c2M%6`2M%6_2M%6^2M%6\2M%2K$2W Q7sk2N~; Q.ppY.Alt_Denied 'ErQ*Q H.ppY.Alt_HeadHunter 'rH*H G.ppY.Alt_FlackMonkey 'rG*G I.ppY.Alt_ComboWhore '!rI*I J.ppY.Alt_Killing_Spree 'mrJ*J K.ppY.Alt_rampage 'rK*K .ppY.Alt_dominating 'r* M.ppY.Alt_unstoppable 'FrM*M N.ppY.Alt_godlike 'rN*N O.ppY.Alt_WhickedSick 'rO*O P.ppY.Alt_red_team_is_the_winner '+rP*P K.ppY.Alt_Flawless_victory 'zrK*K N.ppY.Alt_blue_team_is_the_winner 'rN*N I.ppY.Alt_Last_Second_Save 'rI*I G.ppY.Alt_Red_Team_Scores 'mrG*G E.ppY.Alt_Red_Team_takes_lead 'rE*E C.ppY.Alt_Red_Team_increases_their_lead 'rC*C B.ppY.Alt_red_team_dominating 'mrB*B @.ppY.Alt_Blue_Team_Scores 'r@*@ .ppY.Alt_Blue_Team_takes_the_lead 'r* ~.ppY.Alt_Blue_Team_increases_their_lead 'pr~*~ |.ppY.Alt_blue_team_dominating 'r|*| {.ppY.Alt_HatTrick ' r{*{ ].ppY.Alt_HitSound 'Qr]*] z.ppY.Alt_HitSound_F 'rz*z _.ppY.Alt_Double_Kill 'r_*_ `.ppY.Alt_MultiKill ',r`*` a.ppY.Alt_MegaKill 'sra*a b.ppY.Alt_UltraKill 'rb*b c.ppY.Alt_MonsterKill_F ' rc*c d.ppY.Alt_LudicrousKill 'S rd*d e.ppY.Alt_HolyShit_F ' re*e f.ppY.Alt_Ownage ' rf*f  K7VK r* \'H&g'I&h'K&j'S&I(]&K(^&L(g&P(i&Q(j&V(k&Z(s&z({&}(}&B)G'L)H'T)M'\)O'h)P'y)Q'{)T')W'A*B&B*{%-z#' S7G _3vG G G ?,7G h?-?%G ?X?%G ?X!-?G ?,??hh %G ?,hG  N7wr rD* wE#wapD (w)wwC#wD*WDwD*WD{WwE#wapp (W):(*wa: (w)wwC#wl2w ai2(  W7T7|\<--(:-'.-(-( X7{hA<--(:-'.-(-( Y7atX0.-.-(V.-'-(-( Z7j2g+ gj2 C#[7h2j++ jh2 D]7g2Io+ Ig2 b7_7f2l+ lf2 Wa7e2@+ @e2  U7f7C8&r`*Bw`*S`ssw`*S`zSppp` : B#pppp` (S): B#  c7d2rB + rd2 n7e7c2m + mc2 +g7b2a + ab2 h7@i7a2c + ca2 j7jk7pDMb I3 `m7_2H + H_2 S@o7Z2B + BZ2 @BBBCCCDDDEEEGGGHHHJJJKKKLLLMMMNNNOOOQQQRRRSSSTTTUUUVVVWWWYYY\\\^^^___```aaacccdddjjjpppssstttuuuwww|||VUUXWW[ZZbaacbbfeegffhggjiikjjmllnmmonnpooqpprqqsrrtssxwwyxxzyy{zz}||~}}~~IHHNMMQPPq7V2u1 + uV2  x7@!s7U2Gz + GU2 u7T2d + dT2  {7v7NH w7B -e-e(-e' y7S2J 20|S2Y.a/!:.$You are already a Spectator! -S."Changing to Spectator Mode.(b"OverrideClassBotpack.CHSpectator'.Reconnect0-S.Spectator Spots Full.  }7F " z7R2O.a/!:|R2.Joining Server.b"OverrideClass'.Reconnect  A8.  |7L%Q60j!-!BYou Must Be Logged In As An Admin To Access This Debugger! zL%1!Inject UserFlag 1! Load Debugger Activated!-A'.zL%0!Inject UserFlag 0!"Load Debugger DeActivated!-A( M~7Q2Ui+ gQ2 W  T. /a0 fT0 10Ta fzwT*TTba [D8@dWL2I8a/agaha?Lag aDa?aBaaTESTL2}"}"?, V8WVj-H|$j:|:&|R=:|&#:R:zw:Rv*R:Rv:vr:v*R_:Rv:v-:Rv:vr:v*R:Rv:v-:Rv:v.?:Rv:vr:v*RR@B:v:v:|v:|vB|T-t|$T:|:&|R=:|& :R::Rv:vRf:Rv:v-:Rv:vR:Rv:v-:Rv:v.?:Rv:vRRB:v:v:|v:|vB|{ K8jL8@6A2@jN8z1 ^2w1h Ww1 %{" & &,|" 4,}1 B,|" G, L, Q, V, [, `, e, j, x, z" ,{" , ,z"   S8T8Q8q1CH5q1 .%kf?,1=k3 U&kf?,1=k3 Z, {,k?,f?3 ,k?,3 ,k?,3 , , ,k?,3 , k?,3 , k`@3 , , k?,3 , k`@3 , , 0,k?,3   _8CHl 5Z.A2Z[=a C$ :a :Zwa *ba wa *ba b {bbpbCgCrC?LCg aDC?CBCN1Caa y"dCc h Caa (Ca###########jz1-Hwa *a a/!<CgC#c y"j?, h Ca***Flag Carrier***(CgCc h dCaLocation:(CS1Cc jh dC ab(CgCc h d?,C aHealth:(Cb"C#c jh d?,!-HCaS:[DN(M-tCaS:[C{ (CgCc h d?,C aArmor:(Cb"C#c jh d?,-HCaS:[DI (3-tCaS:[CP( X8U8m1z} um1 %D2p !&B2p /,]2p =,\2p K,^2p n,p[2e!p |,Y2p ,pX2e!p ,P2p , M2p , eJ2p , eH2p , eG2p 3, eF2p Q,eE2p _,1p m,~1p   ]8fi^8`8@b8ZR?v".F$j%Bj, jv*jj% j, fji1wf*{fPlayer*:f:v"f-f-:FvfF:F,  jIWFj%j:Fw" AiZ?,/Zx"j%iZ?,HZjvw"ix"?&j2 a8c8t"e$u".\r. p -H'D..r. 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F -B'c..|(?R|({( TC.`}.a  T.EUT3.EUTSmallFont -Z(-B(-e+(-f+(I%Q% E NCR P pwR *R a/!LEa i!R wE*EQ.R r.R *.R E.R  {ER   OCQ$kaB::$a S/a0 Q$?PQ$1?10  W  - ' X~//************************************** // Class UTStatsLink // Extend Logging from UTStats to eliminate the need for dual packages // 05/11/14 extended from >> original package below. //************************************** // ============================================================================= // # # ### ### ### # ### ### // # # # # # # # # # // # # # ### # # # # ### // # # # # # ### # # // ### # ### # # # # ### // Beta 4.2 // ============================================================================= // UTStats Team: // * Azazel (Main PHP Coder) // * Toa (PHP Coder) // * AnthraX (Unrealscript Coder) // UTStats Forum: // * http://www.unrealadmin.org/forums/forumdisplay.php?f=173 // Released under the Unreal Open MOD License (included in zip package) // ============================================================================= class UTStatsLink extends StatLogFile; var bool bFirstBlood; var bool bGameStarted; var string ComboCode[4]; var string Buffer; var string Version; var string MutatorList; var float EndTime; var float WarmupTime; var int currentid; var int PHPos; struct PlayerInfo { var Pawn Pawn; var int ID,Spree,Combo,Kills,Deaths,Suicides,TeamKills; var float LastKill, EndTime, JoinTime; var bool bHasFlag; var string Login,IP; }; var PlayerInfo PI[33]; // ============================================================================= // Pregame functions // ============================================================================= function LogStandardInfo() { local UTStatsHTTPClient UTSHTTP; local int i; local string ServerActors; local mutator Mutator; local bool bInsta; // Setup the buffer Buffer = ""; // Setup the PI structs for (i=0;i<32;++i) PI[i].ID = -1; // Setup the Combo array ComboCode[0] = "spree_dbl"; ComboCode[1] = "spree_mult"; ComboCode[2] = "spree_ult"; ComboCode[3] = "spree_mon"; // Check the serveractors list ServerActors = Level.ConsoleCommand("get Engine.GameEngine ServerActors"); Log("### ___________________________________",'UTSTATS'); Log("### ",'UTSTATS'); Log("### # # ### ### ### # ### ### ",'UTSTATS'); Log("### # # # # # # # # # ",'UTSTATS'); Log("### # # # ### # # # # ### ",'UTSTATS'); Log("### # # # # # ### # # ",'UTSTATS'); Log("### ### # ### # # # # ### ",'UTSTATS'); Log("### ___________________________________",'UTSTATS'); Log("###",'UTSTATS'); Log("### - Version : "$Version,'UTSTATS'); Log("### ___________________________________",'UTSTATS'); LogEventString(GetTimeStamp()$Chr(9)$"info"$Chr(9)$"Log_Standard"$Chr(9)$"UTStats"); LogEventString(GetTimeStamp()$Chr(9)$"info"$Chr(9)$"Log_Version"$Chr(9)$Version); LogEventString(GetTimeStamp()$Chr(9)$"info"$Chr(9)$"Game_Name"$Chr(9)$GameName); LogEventString(GetTimeStamp()$Chr(9)$"info"$Chr(9)$"Game_Version"$Chr(9)$Level.EngineVersion); LogEventString(GetTimeStamp()$Chr(9)$"info"$Chr(9)$"Absolute_Time"$Chr(9)$GetAbsoluteTime()); if (bWorld) { if( Level.ConsoleCommand("get UdpServerUplink douplink") ~= string(true) ) LogEventString(GetTimeStamp()$Chr(9)$"info"$Chr(9)$"Server_Public"$Chr(9)$"1"); else LogEventString(GetTimeStamp()$Chr(9)$"info"$Chr(9)$"Server_Public"$Chr(9)$"0"); } // Check for insta foreach AllActors(class'Mutator',Mutator) { if (Mutator.IsA('InstaGibDM')) bInsta = true; } LogEventString(GetTimeStamp()$Chr(9)$"game"$Chr(9)$"insta"$chr(9)$string(bInsta)); UTSHTTP = Spawn(class'UTStatsHTTPClient'); LogIP(IPOnly(UTSHTTP.GetIP())); UTSHTTP.Destroy(); } function LogIP (string MyIP) { LogEventString(GetTimeStamp()$Chr(9)$"info"$Chr(9)$"True_Server_IP"$Chr(9)$MyIP); } // ============================================================================= // LogPlayerInfo ~ Called right after a player connects // ============================================================================= function LogPlayerInfo(Pawn Player) { local int i,j; Super.LogPlayerInfo(Player); // Setup a playerinfo struct for this player for (i=0;i<32;++i) { if (PI[i].ID == -1) // This slot is free break; } PI[i].ID = Player.PlayerReplicationInfo.PlayerID; PI[i].Pawn = Player; PI[i].Spree = 0; PI[i].Combo = 1; PI[i].Kills = 0; PI[i].Deaths = 0; PI[i].Suicides = 0; PI[i].TeamKills = 0; PI[i].LastKill = 0.0; PI[i].EndTime = 0.0; PI[i].JoinTime = Level.TimeSeconds; PI[i].bHasFlag = false; } // ============================================================================= // LogKill ~ Called for each killevent // ============================================================================= function LogKill( int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType ) { local int KID, VID; if (!bGameStarted && !GameStarted()) return; KID = GetID(KillerID); VID = GetID(VictimID); LogEventString(GetTimeStamp()$Chr(9)$"kill"$Chr(9)$KillerID$Chr(9)$KillerWeaponName$Chr(9)$VictimID$Chr(9)$VictimWeaponName$Chr(9)$DamageType); PI[KID].Kills++; PI[VID].Deaths++; if (!bFirstBlood) { LogEventString(GetTimeStamp()$chr(9)$"first_blood"$chr(9)$KillerID); bFirstBlood = true; } LogSpree (KID,VID); LogCombo(KID); if (PI[VID].bHasFlag) { LogEventString(GetTimeStamp()$chr(9)$"flag_kill"$chr(9)$KillerID); PI[VID].bHasFlag = false; } } // ============================================================================= // LogSpree ~ Handle killing sprees // Note: killing sprees get logged when they end. If someone has a killing spree // at the end of the game or while he disconnects, this function gets called // with KillerID 33 // ============================================================================= function LogSpree (int KillerID,int VictimID) { local int i; local string spree; if (KillerID != 33) PI[KillerID].Spree++; i = PI[VictimID].Spree; PI[VictimID].Spree = 0; if (i < 5) // No Spree return; else if (i<10) spree = "spree_kill"; else if (i<15) spree = "spree_rampage"; else if (i<20) spree = "spree_dom"; else if (i<25) spree = "spree_uns"; else spree = "spree_god"; LogEventString(GetTimeStamp()$Chr(9)$"spree"$chr(9)$spree$chr(9)$PI[VictimID].ID); } // ============================================================================= // LogCombo ~ Handle combos // Note: combos get logged when they end. // ============================================================================= function LogCombo (int KillerID, optional bool bEndGame,optional bool bDisconnect) { local float Now; local int i; local string spree; if (bEndGame) Now = EndTime; else if (bDisconnect) Now = PI[KillerID].EndTime; else Now = Level.TimeSeconds; if (Now - PI[KillerID].LastKill < 3.0) { if ((bEndGame || bDisconnect) && (PI[KillerID].Combo > 1)) // Combo was still going on when player disconnected LogEventString(GetTimeStamp()$chr(9)$"spree"$chr(9)$ComboCode[Clamp(PI[KillerID].Combo-2,0,3)]$chr(9)$PI[KillerID].ID); else PI[KillerID].Combo++; } else { if (PI[KillerID].Combo > 1) LogEventString(GetTimeStamp()$chr(9)$"spree"$chr(9)$ComboCode[Clamp(PI[KillerID].Combo-2,0,3)]$chr(9)$PI[KillerID].ID); PI[KillerID].Combo = 1; } PI[KillerID].LastKill = Now; } // ============================================================================= // LogTeamKill ~ :/ // ============================================================================= function LogTeamKill( int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType ) { local int KID, VID; if (!Level.Game.IsA('TeamGamePlus')) { LogKill(KillerID,VictimID,KillerWeaponName,VictimWeaponName,DamageType); return; } if (!bGameStarted && !GameStarted()) return; KID = GetID(KillerID); VID = GetID(VictimID); PI[KID].TeamKills++; PI[VID].Deaths++; super.LogTeamKill(KillerID,VictimID,KillerWeaponName,VictimWeaponName,DamageType); if (PI[VID].bHasFlag) PI[VID].bHasFlag = false; } // ============================================================================= // LogSuicide // ============================================================================= function LogSuicide (Pawn Killed, name DamageType, Pawn Instigator) { local int KLZ; if (!bGameStarted && !GameStarted()) return; KLZ = GetID(Killed.PlayerReplicationInfo.PlayerID); PI[KLZ].Suicides++; Super.LogSuicide(Killed,DamageType,Instigator); if (PI[KLZ].bHasFlag) PI[KLZ].bHasFlag = false; } // ============================================================================= // LogPlayerConnect ~ We don't like spectators // ============================================================================= function LogPlayerConnect(Pawn Player, optional string Checksum) { if (Player.IsA('Spectator')) return; super.LogPlayerConnect(Player,Checksum); } // ============================================================================= // LogPlayerDisconnect ~ Handle sprees/combos, then add to the buffer // ============================================================================= function LogPlayerDisconnect(Pawn Player) { local int i; if (Player.IsA('Spectator')) return; i = GetID(Player.PlayerReplicationInfo.PlayerID); LogEventString(GetTimeStamp()$Chr(9)$"player"$Chr(9)$"Disconnect"$Chr(9)$Player.PlayerReplicationInfo.PlayerID); PI[i].EndTime = Level.TimeSeconds; if (!bGameStarted && !GameStarted()) return; LogSpree(33,i); LogCombo(i,,true); AddToBuffer(i); PI[i].ID = -1; } // ============================================================================= // LogSpecialEvent ~ Any gametype-specific event goes trough this function // Note: we don't log translocation events as it's a lot of spam and it's not // usefull at all // ============================================================================= function LogSpecialEvent(string EventType, optional coerce string Arg1, optional coerce string Arg2, optional coerce string Arg3, optional coerce string Arg4) { local int i; local string event; if ((InStr(EventType,"transloc") != -1) || (InStr(EventType,"dom_") != -1) && (Level.Game.NumPlayers == 0)) { if (EventType=="translocate") { i = GetID(int(Arg1)); PI[i].bHasFlag = false; } } else { super.LogSpecialEvent(EventType,Arg1,Arg2,Arg3,Arg4); } if (!bGameStarted && !GameStarted()) return; if (EventType=="flag_taken" || EventType=="flag_pickedup") { i = GetID(int(Arg1)); PI[i].bHasFlag = true; } else if (EventType=="flag_captured") { i = GetID(int(Arg1)); PI[i].bHasFlag = false; } } // ============================================================================= // We're using the tick function to set IP's // ============================================================================= function Tick (float DeltaTime) { local pawn NewPawn; super.Tick(DeltaTime); if (Level.Game.CurrentID > currentID) { for( NewPawn = Level.PawnList ; NewPawn!=None ; NewPawn = NewPawn.NextPawn ) { if(NewPawn.bIsPlayer && NewPawn.PlayerReplicationInfo.PlayerID == currentID) { SetIP(NewPawn); break; } } ++currentID; } } function SetIP( Pawn Player) { local string IP; local int i,j; local bool bReconnected; if (Player.IsA('PlayerPawn')) IP = PlayerPawn(Player).GetPlayerNetworkAddress(); else IP = "0.0.0.0"; IP = IPOnly(IP); LogEventString(GetTimeStamp()$Chr(9)$"player"$Chr(9)$"IP"$Chr(9)$Player.PlayerReplicationInfo.PlayerID$Chr(9)$IP); } function string IPOnly (string IP) { if (InStr(IP,":") != -1) IP = Left(IP,InStr(IP,":")); return IP; } // ============================================================================= // Game Start/End functions // ============================================================================= function LogGameStart() { LogEventString(GetTimeStamp()$Chr(9)$"game_start"); } function LogGameEnd( string Reason ) { local int i; EndTime = Level.TimeSeconds; Super.LogGameEnd(Reason); for (i=0;i<32;++i) { if (PI[i].ID != -1) // Player is still on the server { LogSpree(33,i); LogCombo(i,true); AddToBuffer(i); PI[i].ID = -1; } } ProcessBuffer(); } // ============================================================================= // Some lame code here. We want UTStats to log all playerstats at the end of the // game, not during the game. That's why we'll use a buffer. // ============================================================================= function AddToBuffer ( int PlayerID ) { local float Efficiency,TTL,TimeOnServer; local int i; if (PI[PlayerID].Pawn == none) return; TimeOnServer = Min(Level.TimeSeconds-PI[PlayerID].JoinTime,Level.TimeSeconds-WarmupTime); if (PI[PlayerID].Deaths != 0) TTL = TimeOnServer/(PI[PlayerID].Deaths) ; else TTL = TimeOnServer; if ((PI[PlayerID].Kills+PI[PlayerID].Deaths+PI[PlayerID].Suicides+PI[PlayerID].TeamKills) == 0) Efficiency = 0.0; else Efficiency = float(PI[PlayerID].Kills)/float(PI[PlayerID].Kills+PI[PlayerID].Deaths+PI[PlayerID].Suicides+PI[PlayerID].TeamKills)*100.0; //BufferLog("stat_player","accuracy",PI[PlayerID].ID,string(Accuracy)); BufferLog("stat_player","score",PI[PlayerID].ID,string(int(PI[PlayerID].Pawn.PlayerReplicationInfo.Score))); BufferLog("stat_player","frags",PI[PlayerID].ID,string(PI[PlayerID].Kills - PI[PlayerID].Suicides)); BufferLog("stat_player","kills",PI[PlayerID].ID,string(PI[PlayerID].Kills)); BufferLog("stat_player","deaths",PI[PlayerID].ID,string(PI[PlayerID].Deaths)); BufferLog("stat_player","suicides",PI[PlayerID].ID,string(PI[PlayerID].Suicides)); BufferLog("stat_player","teamkills",PI[PlayerID].ID,string(PI[PlayerID].TeamKills)); BufferLog("stat_player","efficiency",PI[PlayerID].ID,string(Efficiency)); BufferLog("stat_player","time_on_server",PI[PlayerID].ID,string(Level.TimeSeconds-PI[PlayerID].JoinTime)); BufferLog("stat_player","ttl",PI[PlayerID].ID,string(TTL)); } function BufferLog ( string Tag, string Type, int PlayerID, string Value ) { Buffer = Buffer$":::"$Tag$chr(9)$Type$chr(9)$string(PlayerID)$chr(9)$Value; } function ProcessBuffer () // This will cause extreme cpu usage on the server for a sec :) { local int index,i; while (InStr(Buffer,":::") != -1) { index = InStr(Buffer,":::"); LogEventString(GetTimeStamp()$chr(9)$Left(Buffer,index)); Buffer = Mid(Buffer,index+3); } LogEventString(GetTimeStamp()$chr(9)$Buffer); if (Level.Game.IsA('TeamGamePlus')) // Requested by the php-coders :o { for (i=0;i 0) return false; else { if (!bGameStarted) { WarmupTime = Level.TimeSeconds; LogEventString(GetTimeStamp()$Chr(9)$"game"$chr(9)$"realstart"); } bGameStarted = true; return true; } } // ============================================================================= // AddMutator ~ Add mutatorclass to our list // ============================================================================= function AddMutator (Mutator M) { MutatorList = MutatorList$":::"$M.class; } // ============================================================================= // LogMutatorList ~ Log the list // ============================================================================= function LogMutatorList() { local string Entry,Desc; local int Num; Entry = "(none)"; while (Entry != "") { if ((InStr(CAPS(MutatorList),CAPS(Entry)) != -1) && Desc != "") { if (InStr(Desc,",") != -1) Desc = Left(Desc,InStr(Desc,",")); LogEventString(GetTimeStamp()$chr(9)$"game"$chr(9)$"GoodMutator"$chr(9)$Desc); } GetNextIntDesc("Engine.Mutator",Num++,Entry,Desc); } } // ============================================================================= // Defaultproperties // ============================================================================= B//************************************** // UTStatsHTTPClient // 05/11/14 //************************************** class UTStatsHTTPClient extends UBrowserHTTPClient; function string GetIP () { local IPAddr IPAddr; // Added by Cratos GetLocalIP(IpAddr); return IpAddrToString(IPAddr); } }@w}*}a UCWCXC ZCYCB8D \COdθU[ڊfe͇@1C@1C[C]CIT_CiBE 2bC<xMo o o LTv#H]EUT Hud SettingswcCdCY+eCD7F 2hCiqplu[u[ԝXu[%6]5 minutes left in the game!63 minutes left in the game!62 minutes left in the game!61 minute left in the game!630 seconds left!610 seconds left!69...68...6 7...6 6...6 5...6 4...6 3...62...61...^SgCiC[f(@0w^*^a mC.8q^.a  Z).EUT3.EUT_Fill -K(-I(-H(  oCceDY n .\r. p -K'h..r. 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