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DM-Innercity ReadMe for
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Title: | DM-Innercity |
Filename: | dm-innercity.zip |
Version: | 1.02 |
Last Update: | Saturday, June 02, 2001 |
Author: | Gaminguru |
eMail Address: | carrotz@po.ia.dk |
Author's Homepage: | |
Credits: | CB and Zipper for beta-testing, and the author of the a3text.utx textures, which I have used in this level. |
Other Levels By Author: | None |
Play Information |
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Game: | Unreal Tournament |
Level Name: | DM-Innercity |
Game Type: | UTDeathMatch |
Botmatch: | Yes |
Single Player: | No |
Teamplay: | No |
Difficulty Settings: | Only For Bots |
New Textures: | Yes |
New Sounds: | No |
New Music: | No |
Mods: | No |
Mutators: | No |
Construction |
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Base: | Original Map |
Build Time: | Three weeks, plus bug squishing. |
Recommended # of Players: | 2-4 |
Editor(s) Used: | UnrealEd. |
Known Bugs: | None, mail me if you find any. |
Inventory |
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Weapons: | Flak Cannon, Pulse Blaster, Redeemer, Minigun, Rocket Launcher |
Armor and PowerUps: | Thigh Pads, Health Packs, Shield Belt, Health Vials, Damage Amplifier, Armor, Keg O' Health |
Mods |
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Unzip the DM-Innercity's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open DM-Innercity ' in the console or select the Map in a Botmatch or an Internet game.
*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/
Liandri is always on the hunt for new arenas for their tournament to take place. This arena was bourght after the Chem attack found place. Not many civilians died, due to a last minute evacuation, but since the Chem bomb leaves radiation for quite some time, people can't stay there for more than 7 hours, since the radiation would cause them to pop, literally. People haven't completely moved out yet, but Liandri won't wait for nobody. The fights have already started, which means that containers and cardboard boxes is part of the scenery.
DM-Innercity is finished at last. Even though it isn't an architectonial masterpiece, I still think that it has solid visuals. I made this level right after the book, and after a lot of polishing, I thinkthe level is as good as it will ever get. Please mail me if you find ANYTHING that can be done better.
History:
v1.01: The readme now works properly with all systems, and is fully optimized for all eyes to read.
v1.02: I've optimized the level quite a bit, which means the level should run a lot smoother now. Exactely, 301 (!) brushes has been made semi-solid. This also means that any BSP holes should be destroyed and buried. Also some tweaking of the lights and textures has been made. Also don't play 7 hours straight on this map - it might just end your killing spree...POP!
This level is copyright by Gaminguru 2001.
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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created by FuzzBuster{G3}
for NaliCity.
Please e-mail me any suggestions or improvements you may have.. my ears are open
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