Name | CTF-Ocean Base Alpha |
Game | Unreal Tournament |
Author | Richard Nadrowski a.k.a. maxdamage |
maxdamage@mschumacher.com | |
Description | A CTF map |
Additional credits | Deathbliss(Http://www.planetunreal.com/nucleus)for tutorial on how to create a DM map for Unreal(I know but it's at least something that I could use to create a map and use the knowledge and create a map for UT)! |
Player count | 2 - 10 players |
New sounds | No |
New Graphics | No |
New Items | No! |
Base | New level, from scratch |
Editor used | UnrealEd2 |
Known Bugs | None that I know of |
Build time | Started 13th December 2002. Finished 9th June 2003(The problem with the glass tubes took long but thanks to Deathbliss I was able to finish the map!) |
Build machine | P4 2.4 Ghz,Win 98se,384MB DDR-RAM, 128 mb DDR-RAM Gainwood Geforce 4 Ti 4400 AGP |
Authors may not NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission.Nor are you allowed to host my map without my explicit permission! |
Used planetunreal.com/nucleus help pages and zip file containing text files on how to create DM,CTF,AS and DOM maps plus tips on bot pathings etc...
I'd like to thank Deathbliss who created the tutorial that I used as a base to create my first UT Map!This is my 2nd map so don't complain! Also I would like to thank Deathbliss for fixing my map with regard to the glass tubes!If he didn't I would have had to erase the map and do another one which I did(CTF-Templeofrings) while I waited for him to fix it since I don't have much knowledge of the problems associated with the glass textures in the map.Thanks again Deathbliss! |