*E@g C(FJ[P) PNone HideNPeekBotCoreEngine SpectatorPostBeginPlay PlayerPawnSystem ModifyPlayerPackage TextBuffer BoolPropertyActorMutatorObject ScriptText FunctionbAlwaysRelevantClass bIsPlayerOtherObjectProperty bInitializedPawn0 - -'aA'  tga/!a/!-a/!-' D//////////////////////////////////////////////////////////////////////////////// //HideNPeek // //Sets pawns bAlwaysRelevant property to true on spawn. Prevents players from //disappearing behind windows (that's the goal at least). // //Created by team :[lol]:Mhor of www.teamlol.com //////////////////////////////////////////////////////////////////////////////// class HideNPeek extends Mutator; var bool bInitialized; //Ancient code to make sure mutator isn't spawned twice. Shouldn't happen these //days, but... event PostBeginPlay() { if (bInitialized) Return; bInitialized = True; SetTimer(30,true); } //Set Players (Pawns) to bAlwaysRelevant when spawning function ModifyPlayer(Pawn Other) { if( (Other.IsA('PlayerPawn') || Other.IsA('Bot')) && Other.bIsPlayer && !Other.IsA('Spectator')) Other.bAlwaysRelevant=True; super.ModifyPlayer(Other); } ̱C=$:ettttt         c p1| im4OV Be