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DM-Fedge ReadMe for
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Title: | DM-Fedge |
Filename: | dm-fedge.zip |
Version: | 1.00 |
Last Update: | Tuesday, November 06, 200 |
Author: | simon 'birdieman' medium |
eMail Address: | simon@birdieman.com |
Author's Homepage: | birdieman |
Credits: |
http://www.unrealism.com/unrealedmax/tuteindex.shtml#MUST%20READ%20ARTICLES http://unreal.gamedesign.net/ |
Other Levels By Author: | None submitted to this site, but they are available on my website. |
Play Information |
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Game: | Unreal Tournament |
Level Name: | DM-Fedge |
Game Type: | UTDeathMatch |
Botmatch: | Yes |
Single Player: | No |
Teamplay: | No |
Difficulty Settings: | Only For Bots |
New Textures: | No |
New Sounds: | No |
New Music: | No |
Mods: | No |
Mutators: | No |
Construction |
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Base: | Original Map |
Build Time: | 2 months |
Recommended # of Players: | 6-16 |
Editor(s) Used: | UnrealEd, |
Known Bugs: | None |
Inventory |
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Weapons: | Flak Cannon, Chainsaw, Ripper, Sniper Rifle, Pulse Blaster, Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher |
Armor and PowerUps: | Thigh Pads, Invisibility, Health Packs, Shield Belt, Anti Grav Boots, Health Vials, Damage Amplifier, Armor, Keg O' Health, Other |
Mods |
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Unzip the DM-Fedge's *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type 'open DM-Fedge ' in the console or select the Map in a Botmatch or an Internet game.
*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/
Two trams that you can ride, and they do more than follow a 2 dimensional path. For example, one tram will make these directional turns (in this order): south, up, east, north, down-west, south, up, and then reverse. Also, this map has 5 warp-zones, meaning you can start at point A and go a long way to point B and find yourself at point A again without anything obvious happening. And, not all of the warpzones are "paired" up. In other words, you could run down a hall, turn around, and be looking at a different hall, then you could run down this one a bit, turn around, and be looking at another brand new hall!
Whole map was built around the paths that the trams follow. To make it smaller, put in the warp zones to get to places more quickly, and they turned out pretty cool.
This level is copyright by simon 'birdieman' medium 2001.
Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!
You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
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